6 Secrets of Successful Geofence Campaigns

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Your customers all have mobile devices. Most walk around with Androids and iPhones. You have built your killer application, but your customers do not download it, and when they do, they do not use it. So how can you best engage your customers in the mobile channel?

Directly. SMS remains the best medium marketers use today to reach customers. But too many use SMS as an ax and not a scalpel. Marketers are flooding their customers: SMS traffic will approach 10 trillion messages this year, thanks mostly to SMS campaigns.

How do you effectively engage customers without drowning them? Smart marketers build geofences around key physical sites: stores, arenas, airports, schools, even competitor outlets.

These fences create zones that trigger an SMS message or other action when a customer enters or leaves. It is called geofencing, it is new in mobile marketing, and there are some important secrets to getting right.

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by Steve Hall    Mar- 8-13    
Topic: Mobile/Wireless, Tools



Miami Ad Students Propose Solution to Empty Libraries

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Here's an ingenious idea. Now that the internet is available almost anywhere, people are able to do "instant research" to learn about anything on their smart devices. For a fictional project, Miami Ad School students Max Pilwat, Keri Tan and Ferdi Rodriguez developed subway campaign that allows people to grab the first ten pages of a book while riding the subway using near field communications. Once finished they will be informed of the closest libraries so they could finish their story.

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by Steve Hall    Feb-15-13    
Topic: Mobile/Wireless, Outdoor



App Helps Guys Make Marriage Proposal

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The big question. One many guys are both excited to ask and horrified to perform. Jeweler Helzberg Diamonds, with help from Rosetta, is out with Proposal Pro, an iPhone app that aims to reduce the stress associated with popping the question. The app offers:

- Tips on choosing the perfect ring
- A ring sizer to make sure it fits
- Tips on how to ask her parents
- How to find the best location to propose
- How to write a memorable proposal
- How to share the news with friends and family

There's even a timeline to tie the whole process together. Sadly, the app can't guarantee a positive response but it sure can improve one's proposal skills. Oh, and sell a few diamonds too.

by Steve Hall    Jan- 7-13    
Topic: Mobile/Wireless



AKQA Creates Shared Orchestral Digital Experience

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This...is very, very cool. AKQA has created what they call Mobile Orchestra. With help from the Pacific Chamber Symphonym the agency has made it possible for firends to share a performance of Carol of Bells.

If you gather some friends and point them to Mobile Orchestra, different parts of the performance will appear on each person's individual device. Quite cool.

Check out the example video below.

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by Steve Hall    Dec-20-12    
Topic: Agencies, Mobile/Wireless



ElfYourself Goes Mobile

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For the first time in its storied ElfYourself history, OfficeMax has introduced an ElfYourself mobile app which allows anyone to "elf" themselves from anywhere and create a personalized video featuring their photos with dancing elves. So far, the app it is currently holding the No. 2 spot on the most downloaded free apps rankings on iTunes for iOS, according to AppData (alongside Google Maps #1).

To use the app, users can simply upload up to five photos of friends, family and more from their camera roll or Facebook, select a dance theme and the app will generate a custom ElfYourself video that users can share via email or post on Facebook.

by Steve Hall    Dec-19-12    
Topic: Brands, Mobile/Wireless



How Mobile, Tablets Will Fuel Super Bowl Social Media Activity

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An infographic from mobile ad network Mojiva details the planned behaviors of mobile and tablet users during the Super Bowl. Overall, smartphones will remain a primary mechanism of social activities during this year's game,Here are some key findings from the research:

- 9% of tablet owners plan to use their device during the game, while 56% of smartphone users intend to engage on theirs.

- 45% say they use their smartphone during the game to post updates to their social networks, while 58% say they discuss the game through text, IM or email.

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by Steve Hall    Dec-13-12    
Topic: Mobile/Wireless, Research, Social, Super Bowl 2013



4 Steps to Increase Customer Loyalty Using Mobile Apps

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A well-designed mobile app, tailored to its audience, has the ability to increase customer loyalty, encourage more frequent interactions and drive sales. If poorly designed, it runs the risk of falling into the vast pool of mobile apps that are used only once, then abandoned.

In this white paper from Appcelerator, you will learn the keys to creating "sticky" mobile apps that keep customers coming back. Using four pillars of the mobile relationship lifecycle - reach, loyalty, engagement and monetization - as guides, you'll learn the most effective ways to connect with customers at the right time, on the right mobile device.

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by Steve Hall    Dec- 6-12    
Topic: Mobile/Wireless, Research



Museum App Lets You Create Glass-Blown Art, Promotes Exhibit

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As part of a campaign for the Virginia Museum of Fine Arts, the Martin Agency, along with Unit9, has created an iPhone app to help promote a new exhibit; Breathe Art into Life from glassblower Dale Chihuly.

The app allows users to blow into the phone's microphone to create Chihuly-inspired glass blown art. Creations can then be shared on Facebook, Twitter, emailed to friends and saved to a gallery on the Museum's Facebook page.

The app is being promoted through social media and with outdoor and print.

by Steve Hall    Dec- 6-12    
Topic: Mobile/Wireless



How to Develop Ad Campaigns for the Social, Local, Mobile Web

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Smartphones and the social, local, mobile (SoLoMo) ecosystem are said to be the future of retail. Where once there was the yellow pages, today's mobile consumer may be accessing the local web through any number of search engines, local directories, mobile search apps and social networks to find businesses.

This shift in the way people search to buy in-store is a reality that needs to be addressed immediately for retail brands to survive in an increasingly hyper-local marketplace.

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by Steve Hall    Nov- 6-12    
Topic: Mobile/Wireless, Research



Non-Voice Mobile Usage up 51.9% to 82 Minutes Per Day

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A recent report from eMarketer has pegged non-voice mobile usage at 82 minutes per day for 2012, an increase of 51.9 percent over 2011's 34 minutes per day. This growth is in contrast to slowing time spent online with non-mobile internet connected devices. This year, eMarketer estimates time spent online will grow just 3.6% to an average 173 minutes per day, compared to 7.7% growth in 2011 to 167 minutes per day.

Sadly, marketers' adoption of mobile as an advertising platform hasn't kept pace with its growth. While mobile is expected to account for 11.7 percent of time spent online, its share of ad spend will hit just 1.6 percent.

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by Steve Hall    Oct-23-12    
Topic: Mobile/Wireless, Research